﻿package tv.colmeia.game.assets {
	import flash.display.Sprite;
	import org.cove.ape.RectangleParticle;
	import org.cove.ape.CollisionEvent;
	/**
	* ...
	* @author Martin Fabichak @ colmeia.tv
	*/
	public class Floor extends RectangleParticle{
		public var name:String;
		public function Floor(){
			super(400, 600+34, 800, 100);
			
			var s:Sprite = new Sprite();
			//s.visible = false;
			//s.name = "floor";
			//this.setDisplay(s);
			this.visible = false;
			this.fixed = true;
		}
		
	}
	
}